This chronologies lecture was of particular interest to me as it provided a brief history of the course I'm studying on, as well as giving me insight into various animations I had never heard of or seen before. Despite it being a brief history, it covered a huge amount of content, and a lot of videos were shown or recommended to us so that we have a lot to go away and watch afterwards. The lecture had another practical use as all of the historical work it showed us could be used as research and reference when pursuing future projects.
The beginning of the lecture was focused on the origins of the idea of animation, and how the word 'animation' came into existence. The word
animation is derived from the word animare, meaning "to give life to". We were then told about the basics of animation to cater for the people who hadn't yet been introduced to various concepts, this included the idea that animation is a series of images played in sequence and about the illusion of movement. We were taken through almost like a timeline about the most basic forms of animation that were created after the magic lantern in the 19th century such as, the Thaumatrope, the Phenakistoscope and the Zoetrope. From here we were shown information about the flip book and early forms of projection.
We were then given a real chronology of animation, starting in the year 1900 and leading all the way up to the digital age starting in around 1985. It was really interesting seeing the development of animation in the form of a timeline, and it was useful to see how certain movements and techniques that had been discovered and utilised inspired other works. One of the most important eras we were shown was the
Golden Age of Cartoons. It became clear to me how important this era was in terms of animation as well as everything else because of the events that happened during that time. For example, there is a huge amount of political and propaganda animation in this period such as Disney's animations based on Hitler. As well as this innovative and brilliant animated works that are still popular today such as
Fantasia and
Snow White. This was also a time for experimentation, and pushing the boundaries of animation, not just in terms of the technical boundaries or visuals, but in terms of the content and narratives that could be shown publicly. More specifically on the golden age of American animation.'The Golden Age of American Animation', was a period in the history of U.S animation that began in 1928 with sound cartoons and continued until 1960 when theatrical shorts began to fall short to the new medium of television animation, which was becoming popular. During this period, many popular characters emerged within the animations that were shown such as, Micky Mouse, Bugs Bunny, Popeye and Tom & Jerry. During this golden age period, feature length animation also began. The first of Walt Disney's feature films were produced during this time, including and post notably; Snow White and the Seven Dwarfs, Pinocchio, Fantasia, Dumbo and Bambi. So overall, this was a time for emerging animation, and the cartoon industry was thriving in this time, hence the name.
Following the Golden Age of Cartoons there was the television age. This era still featured propaganda and animations that showed sensitive content, such as;
The Hand and
Surogat that we looked at in detail during our context of practice seminars. During this era, boundaries were still being pushed in all senses. Animators such as; Gordon Murray, Terry Gilliam and Oliver Postgate created popular content to be shown on television. At this point feature length animation films were becoming more popular and seen more frequently, releases such as British feature animations, Watership Down and the American release of A Christmas Carol were proven to be popular also.
From here, the digital age of animation began opening an unlimited number of doors for animation and making the industry come alive once again. In Japan films such as Akira being released and being hugely popular around the world in combination with Studios such as Studio Ghibli proved that good animation can come from all over the world and not just the western world. The company pixar was another huge contribution to the progression of digital animation with releases such as Toy Story amongst others becoming hugely popular. The industry has continued to grow up until this point, and animation is seen everywhere from music videos, to feature films and advertising.
Overall, as an animation student I found this lecture incredibly useful and also very interesting. I learnt a huge amount about the development of animation over the course of a century and can use what I've learnt to influence my own work in the future.