Tuesday, 24 March 2015

COP Practical - Process

In order to make the video for my COP practice, I first established the idea for how I was going to shoot it. Previously I thought I would try and do a short narrative that incorporated multiple techniques from the directors I had looked at. However, when thinking about it, I decided it might be too vague on it's own, so instead I decided to shoot bits of footage and then edit them based on the way the directors I'm looking at worked, so show examples of how I have understood their methods and what unique traits they possess within their work.

I went out and shot different footage of buildings, public places and vignettes so that I could create a compilation type feature. Once I had all of the footage I thought was appropriate I edited it together in after effects, making sure the order was appropriate and that the clips I'd selected were relevant to the techniques I wanted to demonstrate. I needed a symmetrical shot, and I found a bridge that had the one point perspective that Kubrick uses, which I thought would work and demonstrate this technique. Other pieces of footage are of random subject matter such as the shot in the park, but is used to potray something that isn't based on a subject, such as lighting or use of tint.

I then worked in after effects to achieve certain elements such as lighting, and adding the text over the top of the video - labelling the footage with it's intention and what it demonstrated. The sound design for the video was made by my friend, who was experimenting with ambient type sounds. In several of David Fincher's films he uses composers, Trent Reznor and Atticus Ross to produce the score. The score they produced is quite an experimental ambient sounding one, and I thought that since a lot of the video features examples of David Fincher's style, it would be appropriate to use this type of sound. I used premiere pro to edit and trim the sound, whilst transitioning it together. Problems did arise when some of the sound clips sampling frequency was 44100Hz, as oppose to others which were 48000Hz. To make them the same, so that the sound could be exported, I took some of the sound clips into audacity and changed them so they were 48000 also.







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